Bachelor of Computing in Communications and Media
The four-year Bachelor of Computing in Communications and Media aims to train students in the technological underpinnings of interactive and digital media technologies, as well as the skills of media design and content creation, tempered with an understanding of the artistic and human aspects. The programme has been designed to facilitate the integration of all these aspects. Moreover, students who are passionate about games and wish to gain additional knowledge and practical experience in games development will be able to pursue a Specialisation in Games under this programme.
The following aspects of interactive media and games are covered in the programme:
- • Foundations of IT: This refers to the basics of computing required to understand, design, and extend media systems.
- • Information encoding, customisation, and repurposing: Information encoding, such as XML, is required for information to be mass communicated on the Internet and World-Wide Web (WWW). Customisation refers to the personalisation of information to individuals and groups which the technology allows, and repurposing refers to the customisation of information for heterogeneous networks (wired and wireless) as well as the plethora of end devices (static and mobile, with varying display plus communication capabilities).
- • Text, multimedia information analysis and processing: These refer to the technological basis of various interactive digital media (text, image, graphics, audio and video) and the various types of processing, such as data rate transformation, summarisation, etc.
- • Human-computer interaction: This refers to the human-centred design of intuitive and flexible interfaces for people to communicate via end devices on Internet fringes.
- • Games design and games technology: This refers to the design of games and the technologies for the development of digital games.
- • Entertainment technology: This refers to technologies required to develop interactive games and virtual reality systems.
Degree Requirements
The Bachelor of Computing (Communications and Media) programme, B.Comp. (CM), requires at least 160 MCs.
(i) PROGRAMME REQUIREMENTS (Total of 120 MCs)
Computer Science Foundation
CS1010 Programming Methodology
CS1020 Data Structures and Algorithms I
CS1231 Discrete Structures
CS2010 Data Structures and Algorithms II2
CS2100 Computer Organisation
CS2102 Database Systems
CS2103T Software Engineering
CS2105 Introduction to Computer Networks
Communications & Media Breadth & Depth
CS3240 Human-Computer Interaction
CS3241 Computer Graphics
CS3248 Design of Interactive Systems4
CS-coded module at level-3000
Complete 20 MCs from any CM Programme Elective Group, with at least 12 MCs at level-4000 or above4.
8 MCs of Computer System Project modules from the following list, or modules approved by the Department of Computer Science:
CS3281 Thematic Systems Project I and CS3282 Thematic Systems Project II, or
CS3283 Media Technology Project I4 and CS3284 Media Technology Project II4
Either
CP4101 B.Comp. Dissertation
or
Complete 12 MCs from any CM Programme Elective Group, with modules at level-4000 or above, or modules approved by the Department of Computer Science.
Enrichment
CS-coded or NM-coded module at level-2000
IT Professionalism
IS1103 Computing and Society
CS2101 Effective Communication for Computing Professionals
Mathematics & Sciences
MA1301 Introductory Mathematics
MA1521 Calculus for Computing
MA1101R Linear Algebra I
ST2334 Probability and Statistics
Science Module
(ii) UNIVERSITY LEVEL REQUIREMENTS (20 MCs)
(iii) UNRESTRICTED ELECTIVES (20 MCs)
Specialisation in Games
To obtain a specialisation in Games, student must:
- Read CS3240 Human-Computer Interaction or CS3242 3D Modeling and Animation.
- Replace CS3248 Design of Interactive Systems by CS3247 Game Development.
- Take CS3283 Media Technology Project I and CS3284 Media Technology Project II on game development.
- Take at least 20 MCs from any CM Programme Elective Group, with at least 12 MCs at level-4000 or above. Among these 20 MCs, at least 12 MCs must be chosen from Elective Group C, with modules at level-3000 or above.
Programme Elective Groups
A) Interactive Systems Technology Group
CS2106 Introduction to Operating Systems
CS3103 Computer Networks and Protocols
CS3103L Computer Networks Laboratory
CS3240 Human-Computer Interaction
CS3243 Introduction to Artificial Intelligence
CS3245 Information Retrieval
CS3246 Hypermedia and World Wide Web
CS3248 Design of Interactive Systems
CS3283 Media Technology Project I
CS3284 Media Technology Project II
CS3343 Digital Media Production
CS4241 Multimedia Information Retrieval
CS4243 Computer Vision and Pattern Recognition
CS4248 Natural Language Processing
CS4345 General-Purpose Computation on GPU
CS4347 Sound and Music Computing
CS5240 Theoretical Foundation of Multimedia
CS5241 Speech Processing
CS5246 Text Processing on the Web
CS5248 Systems Support for Continuous Media
CS5249 Audio in Multimedia Systems
CS5341 Computational Photography
CS5342 Multimedia Computing and Applications
CS5343 Advance Computer Animation
Other relevant modules approved by the Department of Computer Science
B) Content Creation and Mass Communications Group
NM2210 Interactive Media Design Theory
NM2216 Interactive Media Design:Users
NM2217 Interactive Media Design:Creating
NM3216 Game Design
NM3221 Situated Interaction Design
NM3222 Interactive Storytelling
NM3223 Digital and Interactive Collage
NM3226 Interactive Entertainment Design Methods
NM3227 Serious Games
NM3228 Interactive Sequential Art
NM3229 Interactive Visualizations
NM3231 Physical Interaction Design
NM4209 Game Design Project
NM4210 User Experience Design
NM4224 Sound and Interaction
NM4225 Critical Interactive Design NM4226 HCI and Interactive Arts/Entertainment Design
NM4227 Playable Art
NM5209 Interactive Media Arts
NM5210 Interactive Media Design Research
NM5214 Interactive Media to Support Participation
NM5215 Design Knowledge for Interactive Media
Other relevant modules approved by the Department of Computer Science
C) Games Technology Group
CS3242 3D Modeling and Animation
CS3247 Game Development
CS3283 Media Technology Project I
CS3284 Media Technology Project II
CS3343 Digital Media Production
CS4243 Computer Vision and Pattern Recognition
CS4247 Graphics Rendering Techniques
CS4340 Digital Special Effects
CS4344 Networked and Mobile Gaming
CS4345 General-Purpose Computation on GPU
CS5343 Advance Computer Animation
NM3216 Games Design
NM3227 Serious Games
Other relevant modules approved by the Department of Computer Science
University Scholars Programme (Communications and Media)
Students in the University Scholars Programme who choose the Bachelor of Computing (Communications and Media) major will follow the Communications and Media programme, but with the following variations:
- They will not be required to read University Level Requirements (20 MCs). These are replaced by the 3 USP Inquiry Modules and 2 USP Foundation modules (Quantitative Reasoning Foundation and University Scholars Seminar).
- They will not be required to read CS2101 Effective Communication for Computing Professionals. It is replaced by USP Foundation module: Writing and Critical Thinking.
- They will not be required to read one Science Module (4 MCs). It is replaced by 1 USP Inquiry module in Sciences and Technologies basket.
- They will read UROP modules (CP3208 and CP3209) in place of CS3283 and CS3284. CP3208 and CP3209 are independent study modules (ISMs) which will also be counted as 2 USP Inquiry modules in Sciences and Technologies basket.
Table 1: Summary of degree requirement for Bachelor of Computing in Communications and Media9
Modules |
MCs |
Subtotals |
UNIVERSITY LEVEL REQUIREMENTS |
|
20 |
PROGRAMME REQUIREMENTS |
|
120 |
Computer Science Foundation |
32 |
|
CS1010 Programming Methodology10 |
4 |
CS1020 Data Structures and Algorithms I11 |
4 |
CS2010 Data Structures and Algorithms II11 |
4 |
CS1231 Discrete Structures |
4 |
CS2100 Computer Organisation |
4 |
CS2102 Database Systems |
4 |
CS2103T Software Engineering |
4 |
CS2105 Introduction to Computer Networks |
4 |
Communications & Media Breadth & Depth |
56 |
.
.
.
.
.
.
. |
CS3240 Human Computer Interaction12 |
4 |
CS3241 Computer Graphics |
4 |
CS3248 Design of Interactive Systems12 |
4 |
Level-3000 CS-coded module |
4 |
20 Modular credits from any CM Programme Elective Groups, with at least 12 MCs at Level-4000 or above12 |
20 |
8 MCs of Computer System Project modules from the following list, or modules approved by the Department of Computer Science:
CS3281 Thematic Systems Project I and CS3282 Thematic Systems Project II, or
CS3283 Media Technology Project I12 and CS3284 Media Technology Project II12 |
8 |
Either:
CP4101 B. Comp. Dissertation
Or
Complete 12 MCs from any of the three CM Programme Elective Groups, with modules at Level-4000 or above |
12 |
Enrichment |
4 |
Level-2000 CS- or NM-coded module |
4 |
IT Professionalism |
8 |
IS1103 Computing and Society |
4 |
CS2101 Effective Communication for Computing Professionals |
4 |
Mathematics and Sciences |
20 |
MA1301 Introductory Mathematics13 |
4 |
|
MA1521 Calculus for Computing14 |
4 |
MA1101R Linear Algebra I |
4 |
|
ST2334 Probability and Statistics15 |
4 |
Science Module16 |
4 |
. |
UNRESTRICTED ELECTIVES |
|
20 |
Grand Total |
|
160 |
9 There should not be any double-counting of a module’s MC towards different requirements of the programme.
10 CS1010 can be replaced by CS1101S Programming Methodology.
11 CS1020 and CS2010 can be replaced by CS2020 Data Structures and Algorithms Accelerated. The remaining 2 MCs will be added to the Unrestricted Electives Requirements.
12 Students who specialise in games should refer to Specialisation in Games for the requirements of these modules.
13 MA1301 is waived for students with A-level Mathematics. The 4 MCs gained from the waiver should be used to read a letter-graded module.
14 Students pursuing a double degree in Mathematics or second major in Mathematics are encouraged to read MA1102R Calculus in place of MA1521.
15 Students should choose ST2131 (Probability) and ST2132 (Mathematical Statistics) in place of ST2334 (Probability and Statistics) if they plan to pursue higher level statistics modules.
16 A Science module can be LSM1301 (General Biology), LSM1302 (Genes and Society), PC1143 (Physics III), PC1144 (Physics IV), PC1221 (Fundamentals of Physics I), PC1222 (Fundamentals of Physics II), PC1432 (Physics IIE) or courses approved by the Department of Computer Science.
CS1010 (4 MCs) can be replaced by CS1101S Programming Methodology (5 MCs).
CS1020 (4 MCs) and CS2010 (4 MCs) can be replaced by CS2020 Data Structures and Algorithms Accelerated (6 MCs). The remaining 2 MC will be added to the Unrestricted Electives Requirements.
Students taking CS2103T Software Engineering must take CS2101 Effective Communication for Computing Professionals in the same semester.
Students who specialise in games should refer to Specialisation in Games for the requirements of these modules.
MA1301 is waived for students with A-level Mathematics. The 4 MCs gained from the waiver should be used to read a letter-graded module.
Students pursuing a double degree in Computer Science and Mathematics/Applied Mathematics are recommended to replace MA1521 Calculus for Computing by MA1102R Calculus.
Students pursuing a double degree in Computer Science and Mathematics/Applied Mathematics will take ST2131 Probability and ST2132 Mathematical Statistics in place of ST2334 Probability and Statistics.
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